Download Create Mobile Games with Corona by Silvia Domenech PDF

By Silvia Domenech

Strengthen cross-platform cellular video games with Corona utilizing the Lua programming language! Corona is experiencing explosive progress between cellular video game builders, and this publication will get you on top of things on tips on how to use this flexible platform. You’ll use the Corona SDK to simplify online game programming and take a enjoyable, no-nonsense method of write and upload must-have gameplay beneficial properties. You’ll how to create all of the gaming must haves: menus, sprites, circulation, viewpoint and sound results, degrees, loading and saving, and online game physics. alongside the best way, you’ll find out about Corona’s API capabilities and construct 3 universal types of cellular video games from scratch which can run at the iPhone, iPad, Kindle fireplace, corner colour, and all different Android smartphones and capsules.

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Additional resources for Create Mobile Games with Corona

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AnchorY = 0, 0 group:insert( image ) end If you compile the project now, you’ll be able to see the image in action, as shown in Figure 12, The game’s background image. Right now, it doesn’t move or do anything, but it’s always nice to see that the previously empty stage is no longer empty. 5 Coding the Game Loop Having images on the screen is great, but we need a way to regularly update them to create the illusions of motion and activity. Otherwise, players will be bored by bullets, enemies, and a player character that just sit there, motionless.

We call the function printTwoNumbers(), and its parameters are number1 and number2. Again, we use the string-concatenation operator to combine the variables with readable text, to know what Corona has just printed on the console. number2 ) end -- Call the function printTwoNumbers( 1, 2 ) printTwoNumbers( 4, 3 ) See how easy that was? Any time we want to print two numbers on the console, we call printTwoNumbers() and pass it the two numbers that we’d like to print, like the following figure shows.

Since we’re coding a space game, let’s call our new class Spaceship. Create the class and add a constructor where we’ll set the sprite at a random position 400 pixels away from the center of the screen’s lower bound. Call the initSprite() function from the constructor by passing both the group and the sprite name to initialize the sprite’s animation.

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